Search found 5339 matches
- Wed Dec 30, 2020 12:45 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 277423
Re: Recovering "Lost" OXPs
And yet another: Robert Triflinger (Captain Beatnik) produced 4 different Coluber Racers, each with its own HUD. https://bb.oolite.space/viewtopic.php?f=4&t=11206 Sorry to say so but the first download I tried is still valid, doesn't mean that it shouldn't be added to the manager, I will add to...
- Wed Dec 30, 2020 12:07 pm
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 41078
Re: Nordic Keyboard
When the subject of AI, fly-by-wire, and automation, comes up, you'll often hear an old saying thrown into the conversation. It's origins are lost in the mists of time, as is its meaning. But for some reason it lingers on: If it's Boeing, I ain't going! It sounds so-o-o-o much better when pronounce...
- Wed Dec 30, 2020 12:05 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 277423
Re: Recovering "Lost" OXPs
And yet another: Robert Triflinger (Captain Beatnik) produced 4 different Coluber Racers , each with its own HUD! https://bb.oolite.space/viewtopic.php?f=4&t=11206 And another: M-pack (Rusties) http://wiki.alioth.net/index.php/Second-hand_ships And another: Registration ID http://wiki.alioth.net...
- Wed Dec 30, 2020 10:59 am
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 41078
Re: Nordic Keyboard
AI in the Oolite universe is massively dangerous, and viewed with some horror. Hence the almost complete absence of automation, and what there is - docking computers, homing missiles - is very simplistic. Hence, also, the lack of robots and the presence of slaves. I could credit that if limited to ...
- Wed Dec 30, 2020 9:54 am
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 8
- Views: 16275
Re: Docked HUDs OXP
Can anybody explain - in English - what this OXP is supposed to do?
And is it still relevant for Oolite v.1.90?
And is it still relevant for Oolite v.1.90?
- Wed Dec 30, 2020 8:47 am
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 41078
Re: Nordic Keyboard
Just been working through Stranger's Hard Way wiki page and came across this: Turn rate in yaw/pitch channels One can use both max_flight_pitch and max_flight_yaw parameters in the shipdata.plist, but usually the last is omitted and by default is equal to max_flight_pitch. It seems that the NPCs nev...
- Tue Dec 29, 2020 9:00 pm
- Forum: Testing and Bug reports
- Topic: unassigned F11 key in source file
- Replies: 7
- Views: 6518
Re: unassigned F11 key in source file
If you read the thread, it supposedly worked for AppleMacs too.
- Tue Dec 29, 2020 4:21 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 277423
Re: Recovering "Lost" OXPs
Just discovered that if one searches our wiki: http://wiki.alioth.net/index.php/Special:UnusedFiles - choose to view 500
You unearth a massive treasure trove of some 1000 or so unused (ie unlinked) files which include a horde of old versions of oxp's/oxz's.
You unearth a massive treasure trove of some 1000 or so unused (ie unlinked) files which include a horde of old versions of oxp's/oxz's.
- Tue Dec 29, 2020 12:01 pm
- Forum: Testing and Bug reports
- Topic: unassigned F11 key in source file
- Replies: 7
- Views: 6518
Re: unassigned F11 key in source file
I found this: Aha! Shutting the computer off the 'hard way' would also prevent oolite from cleaning up after itself, same as a crash. Good to know you got your system sorted out! If you're ever in the same situation again you can always press f12 to switch to windowed mode, where you'd be able to se...
- Tue Dec 29, 2020 8:53 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1373
- Views: 752573
Re: Introduce Yourself.
Soooo it seems quiet in here of late but no matter. I'm JD. I first played Elite in an old BBC micro then an Archimedes (Acorn all the way). Played Oolite up until about 6 years ago. Switched my Mac out and lost everything. Time went by, got married, had a child and a new career but something deep ...
- Mon Dec 28, 2020 5:39 pm
- Forum: Expansion Pack
- Topic: Random Station Names OXP (Development Thread)
- Replies: 117
- Views: 107918
Re: Random Station Names OXP
Tried that one, but got the error:- 16:35:39.852 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (RandomStationNames 1.00): TypeError: this.ship is undefined Tried it as:- this.shipSpawned = function(ship) { this.$renameMonkStations(); if(ship.hasRole("blackmonk_monast...
- Mon Dec 28, 2020 11:43 am
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 41078
Re: Nordic Keyboard
Apropos, who in the Randomius-forsaken Ooniverse ever needs to roll their ship?? We're not playing WW2 here - these jalopies are 40th Century state-of-the-art: compensators and thrusters out the earholes and fully fly-by-wire; press [right] and head right, press [left] and head left... IMO, The Ool...
- Mon Dec 28, 2020 11:13 am
- Forum: Discussion
- Topic: How to become Elite?
- Replies: 3
- Views: 4973
Re: How to become Elite?
I'm Brazilian and I'm using Google Translate How to become Elite? 1550 Kills. I'm dangerous. How long until you become Elite? How can I speed up the process? Are there not several missions which award you multiple kills on completion? By the way, Do you happen to have a keyconfig.plist adapted for ...
- Sun Dec 27, 2020 3:03 pm
- Forum: Oolite-PC
- Topic: Nordic Keyboard
- Replies: 35
- Views: 41078
Re: Nordic Keyboard
Merci beaucoup, Monsieur Commandant STyx!
Posting on wiki NOW!
And I hope you had a Joyeux Noël (or as much as possible under the current circumstances!) - and all the best for a bonne année!!
Posting on wiki NOW!
And I hope you had a Joyeux Noël (or as much as possible under the current circumstances!) - and all the best for a bonne année!!
- Sun Dec 27, 2020 2:58 pm
- Forum: Suggestion Box
- Topic: Internal views as equipments, and sides and rear views specfic GUI
- Replies: 2
- Views: 3317
Re: Internal views as equipments, and sides and rear views specfic GUI
Regarding ships shapes, it is very obvious the internal views (2/F2 to 4/F4 keys) are not cockpit based but upon digital cameras instead. I deserve right to 1/F1 to be a true windshield (spaceshield? :wink:), though it will be wise to add it to the modifications as well. So, by making these as part...