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by phkb
Tue May 28, 2024 10:06 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 330
Views: 4576

Re: Planetfall 2.0 (probably)

First thing: Active script: PlanetFall2 2.5 Version 2.6 is in the download manager. Probably won't make a difference, but worth updating. Can you add this line of code to "planetFall2_worldScript.js" at around line 984 : log(this.name, "checking condition script for " + pfKeys[i]...
by phkb
Tue May 28, 2024 8:53 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 330
Views: 4576

Re: Planetfall 2.0 (probably)

Thanks for the report. I’ll get onto this shortly.
by phkb
Tue May 28, 2024 8:48 pm
Forum: Discussion
Topic: Joysticks
Replies: 46
Views: 7063

Re: Joysticks

I would guess the other way round: Oolite is too old to properly support the XBox controllers. The XBox One controller worked without a hitch - plug in and away I went. The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test ...
by phkb
Mon May 27, 2024 7:25 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 29
Views: 3576

Re: Loadout by Category

Features added in 1.91 mean I can do things differently to how I do them for 1.90. The difference exists in the plist files, rather than in JS, so I can’t simply do an internal version check to work out which plist file to use. I also can’t override all the equipment items to add a condition script,...
by phkb
Mon May 27, 2024 7:03 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 29
Views: 3576

Re: Loadout by Category

I’ve now added this to the expansion manager in two versions, one with a minimum Oolite version of 1.91, and one with a maximum Oolite version of 1.90, so, fingers crossed, you should only be able to install one version of it.
by phkb
Sun May 26, 2024 11:28 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5346

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Sun May 26, 2024 5:19 pm
If you do wish to go ahead and transmogrify it into a scenario, I'd be happy to come up with a list of permissible oxps (SniperLock, etc.).
That one's at the bottom of a long list I'm afraid! I've far bigger fish to fry.
by phkb
Sun May 26, 2024 11:11 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5346

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Sun May 26, 2024 5:19 pm
I'd expected the Astrofarms to be virtually identical to the Astrofactories in terms of location...
I put the Astrofarms between the sun and the main planet, rather than the WP and main planet. You know, mixing it up a bit.
by phkb
Sun May 26, 2024 11:10 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 635

Re: Navigation Beacons MFD

1) should this OXP be classified as a "cheat" for the moment? Good question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable. However, if you opt for the extended option, which give...
by phkb
Sun May 26, 2024 2:56 pm
Forum: Discussion
Topic: Joysticks
Replies: 46
Views: 7063

Re: Joysticks

DaddyHoggy wrote: Sun May 26, 2024 2:47 pm
Wired/USB (apologies for delayed response).
When I direct connect my XBox One controller, it immediately shows up in Oolite as the current joystick. Does that not happen for you?
by phkb
Sun May 26, 2024 2:55 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 635

Re: Navigation Beacons MFD

OK, thanks to MrFlibble and cag, I've got a fix in place that should eliminate the Telescope visual targets from showing up in the list of beacons. I'm planning on a big update day tomorrow, so I'll get it in the DM then.
by phkb
Sun May 26, 2024 2:10 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5346

Re: [Release] Imperial Astrofactory 2.0

Is it really worth rejigging the entire OXP suite as a scenario just for that? Remember, a scenario excludes every single jolly OXP not listed as "allowed"! Thus you can't add in Aaron Aarts' Amazing Adventures, SniperLock (vital for crummy combatists such as myself) or even an Email Syst...
by phkb
Sat May 25, 2024 6:58 am
Forum: Testing and Bug reports
Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
Replies: 10
Views: 81

Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed

Does the “Save in flight” mod not work for you?
by phkb
Fri May 24, 2024 11:43 pm
Forum: Discussion
Topic: Support for Oolite
Replies: 2
Views: 50

Re: Support for Oolite

But what if we configure one dedicated support forum to allow uploads and expire the posts and messages after one month? That should allow users to more easily show what they've got while at the same time limiting the growth. We could as well give it a try and see where it goes, revisiting this dec...
by phkb
Fri May 24, 2024 11:38 pm
Forum: Testing and Bug reports
Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
Replies: 10
Views: 81

Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed

I am wondering why the ship gets a fighter, then looses one while in the screenshot it should have gotten more and more... Because that's what it does in the code: this.playerBoughtEquipment = function(equipmentKey) { if(equipmentKey === "EQ_TIE_F" || equipmentKey === "EQ_TIE_I"...
by phkb
Fri May 24, 2024 11:28 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5346

Re: [Release] Imperial Astrofactory 2.0

I'd need to refresh my memory on how the scenario system works.