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Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 4724 matches
- Sun May 19, 2024 12:56 pm
- Forum: Expansion Pack
- Topic: GalCorp Mission Question
- Replies: 8
- Views: 166
- Sun May 19, 2024 12:54 pm
- Forum: Discussion
- Topic: oolite.space on web.archive.org
- Replies: 16
- Views: 247
Re: oolite.space on web.archive.org
The thing is, we went forward with fixes to other things. If we go back, we will have to redo all that work. Not impossible, mind - just a lot of work. Might it not be better to work out why the internet archive is having problems with the design as it exists now? Surely we can't be the first websit...
- Sun May 19, 2024 6:06 am
- Forum: Expansion Pack
- Topic: GalCorp Mission Question
- Replies: 8
- Views: 166
Re: GalCorp Mission Question
You need to use the keyboard - hold down the arrow down when you get to 2 seconds to go until you jump.
- Sun May 19, 2024 4:24 am
- Forum: Expansion Pack
- Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
- Replies: 96
- Views: 39772
Re: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
That massive gap between the planetary societies and the spacefaring community. I think most worlds are probably unaware that there is a functional space society miling about above their heads. How to you see the issue of the TL of the station being linked to the planet? With a (say) TL2 Av.Ag. wor...
- Sun May 19, 2024 4:18 am
- Forum: Discussion
- Topic: Hull damage
- Replies: 19
- Views: 397
Re: Hull damage
Jane's Galactic Shipset caused the last bug. I have to say, I'm surprised. Jane's Galactic Shipset doesn't do anything with equipment except for the following: 1. On startup, if you have the cargo bay expansion installed, it reduces your ship's max speed. 2. If you install the cargo bay, it reduces...
- Sun May 19, 2024 4:05 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 359
- Views: 5330
Re: Planetfall 2.0 (probably)
I'm prepping to add this to the DM. However, I'd value some input on the best approach to take. At the moment, I've kept the identifier from the original Planetfall ("oolite.oxp.Thargoid.Planetfall"), so the new version is a straight upgrade to the old one. However, I've made some radical ...
- Sun May 19, 2024 3:29 am
- Forum: Expansion Pack
- Topic: Draven 2.0
- Replies: 1
- Views: 109
Draven 2.0
In honour of Commander IronFist, I've taken the upgrade stick to his (very) old OXP and this is the result: Draven 2.0! Let's start with the screenies, because who doesn't love a screenshot or two: https://i.postimg.cc/tTX2hNfL/draven-stations.png The station upgrade went pretty well. https://i.post...
- Fri May 17, 2024 6:21 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 277115
Re: [WIP] GalCop Missions
Looks like some issues. I've found and fixed one (invalid lookup key), but I think the Computer Delivery mission is missing a key step of actually giving the player the computers. Still researching/testing. Thanks for the report, though!
- Wed May 15, 2024 10:46 pm
- Forum: Discussion
- Topic: Autopilot for Oolite
- Replies: 4
- Views: 85
Re: Autopilot for Oolite
I referenced the first of four pages. On the third this guy discusses taking screenshots and interpreting those. That is necessary to reliably navigate to the planet/station. And may be reused elsewhere. The trouble is, this method is completely dependent on a number of factors: (1) The screen size...
- Tue May 14, 2024 10:19 pm
- Forum: Discussion
- Topic: Autopilot for Oolite
- Replies: 4
- Views: 85
Re: Autopilot for Oolite
Would that be a base for an OXP or be more suitable for an external tool as it is now? You could OXP the entire thing, if you wanted, without needing to use an external tool. If fact, you could do it better, because you could interrogate the game state in a far more exhaustive and accurate way. Plu...
- Tue May 14, 2024 10:05 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 359
- Views: 5330
Re: Planetfall 2.0 (probably)
Small thing I noticed in the names file is that at lines 1003 to 1005, there is a missing pair of brackets round the 9 array so not all types get the type of base bracketed off. Thanks for that. If you want to patch your version prior to an official release, the lines you quote should look like thi...
- Mon May 13, 2024 7:49 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 213
Re: Issue with moving exhausts
I understand the z-ordering issue - that's tricky to fix. But I'm not 100% sure this issue is an example of that. The starting point for the exhausts appears to be changing (at least in the current view), which would mean the quaternion position is somehow changing, or isn't being translated correct...
- Sun May 12, 2024 9:57 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 213
Re: Issue with moving exhausts
I am using the Imperial Courier and do not see issues there as well. I'm guessing, because I haven't looked yet, but if the the Imperial Courier puts the starting point of the exhaust far enough into the nacelle, you won't see the effect. It would only be really evident if the exhaust start point i...
- Sun May 12, 2024 9:53 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 213
Re: Issue with moving exhausts
Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Second video is clearer. Remains the question whether it is a ship modeling issue or something from the Oolite core. True. Core ships all have their exhausts located close t...
- Sun May 12, 2024 9:45 am
- Forum: Testing and Bug reports
- Topic: Issue with moving exhausts
- Replies: 17
- Views: 213
Re: Issue with moving exhausts
Maybe this video demonstrates the issue better. The view is close to the ship, I've turned the ambient level up to max, and I stop rotating around the ship when the effect is at it's worst.
Youtube Moving Exhausts demonstration 2
Youtube Moving Exhausts demonstration 2